Video Gaming Statistics By Revenue, Brands and Facts [2024*] – Yurika.R

Video Gaming Statistics By Revenue, Brands and Facts [2024*] – Yurika.R

Introduction

Video Gaming Statistics: Video games have transitioned from a niche hobby to a major global entertainment industry, engaging approximately 2.6 billion players worldwide. Video games are now available on a wide array of digital devices, appealing to diverse preferences across different ages, genders, and geographic regions. The versatility in gaming ensures there’s something for everyone, from mobile games to console and PC-based titles.

In terms of market dynamics, digital sales dominate the revenue streams in the video gaming sector, significantly outpacing physical game sales, which saw a temporary resurgence during the pandemic. The mobile gaming segment is particularly robust, generating approximately USD 100 billion annually, making it one of the largest contributors to the gaming industry’s revenue. The Asia-Pacific region leads in revenue generation, accounting for nearly half of the global video gaming revenues. In 2023, China emerged as the largest gaming market globally, surpassing the United States, with Japan ranking third.

Mobile gaming holds the title for the most accessible genre, with current estimates indicating about two billion mobile gamers worldwide. The global video gaming penetration rate stands at 83.1% across all devices, with over 94% of internet users in mobile-first markets like Indonesia, the Philippines, and Turkey engaging in gaming. Among internet users aged 16 to 44 years, more than eight in ten play video games on various devices. Smartphones are the most favored device for gaming, used by 68% of the global gaming audience, followed by PCs, used by 36.8% of gamers.

Popular gaming genres vary, with shooter and action-adventure games leading among most age groups. Younger players show a preference for battle royale games, while older audiences gravitate towards puzzle and casino games. The mobile gaming landscape is dominated by puzzle games, followed by strategy and casino games. In terms of revenue, the multiplayer online battle arena (MOBA) game “Honor of Kings” was the highest-grossing mobile app in 2023, closely followed by the battle royale title “PUBG.”

Overall, the global gaming market continues to expand, providing both entertainment and a lifestyle for millions, underscored by a burgeoning culture of game streaming, online reviews, and digital content consumption across platforms like YouTube and Twitch.

Editor’s Choice

  • As of March 2024, the global video games market was valued at USD 282.3 billion.
  • Mobile gaming revenue is projected to reach USD 98.7 billion in 2024.
  • In-game purchases in 2024 were estimated at USD 71.1 billion and are expected to increase to USD 74.4 billion by 2025.
  • The global eSports market is expected to be valued at USD 10.91 billion by 2032.
  • By 2025, the mobile games industry is projected to reach USD 138 billion.
  • The PC gaming sector is expected to accumulate USD 46.7 billion by 2025.
  • In 2022, gamers in the US spent USD 55.5 billion on games.
  • Asia-Pacific leads the global gaming market with the highest number of gamers, followed by the Middle East & Africa at 15% and Europe at 14%.
  • Approximately 3.26 billion people worldwide play video games, expected to increase to 3.32 billion by 2024.
  • Asia is home to nearly 1.5 billion gamers.
  • The penetration rate of gaming devices in the USA is 85%.
  • Around 85% of all gaming revenue comes from free-to-play games.
  • PlayStation 2 remains the best-selling console with 158 million units sold by October 2024, followed by Nintendo Switch at 154 million units.
  • Minecraft has sold over 300 million copies by October 2023.
  • Tetris remains the all-time bestseller with 520 million copies sold.
  • 70% of gamers have a specific gaming device, such as a console, PC, or handheld device.
  • 80% of American households own a device for playing video games.
  • 74% of Americans play video games with friends and family or with online players at least once a week.
  • 67% of video gamers in the USA prefer YouTube for gaming content, while 61% prefer Twitch.
  • Amazon Games/Prime Gaming is the leading platform for digital video game purchases, accounting for 37% of sales.
  • 60% of Americans enjoy playing video games every day.
  • Gen Z represents 81% of the gaming population, dominating the share of video game players.
  • Video gaming addiction affects between 1.7% and 10% of the American population.
  • 32% of all developers in 2023 reported working for indie studios.
  • AI is utilized by 49% of developers in game development.
  • The average gamer age is 35, with approximately 1.7 billion male gamers and 1.39 billion female gamers as of 2022.
  • 53% of males are gamers, and 52% of gamers subscribe to at least one gaming service.
  • More than four-fifths (83%) of gamers aged 16-24 play online.
  • Over half of both men and women in the UK consider themselves gamers (53% and 51%, respectively).
  • The number of online gamers in the UK is expected to rise to 11.56 million by 2027.
  • Dota 2 is the world’s most popular eSports game, with a cumulative tournament prize pool of USD 30.82 million.
  • Players from China are the highest-earning in eSports, having taken home nearly USD 300 million.

General Video Gaming Statistics

  • As per Video Gaming Statistics, around 60% of Americans enjoy playing video games every day.
  • Surprisingly, 70% of parents say video games are positively affecting their children’s lives.
  • 56% of video game players are likely to engage in multiple games.
  • 66% of gamers say that graphics quality is a deciding factor while purchasing a game.
  • Around 79% of internet users regularly play video games.
  • At least 80% of American households own a device for playing video games, of which 55% play on their smartphones.
  • 74% of Americans play video games with friends and family or with online players at least once a week.
  • 70% of gamers have a specific gaming device, such as a console, PC, and handheld device.
  • Based on Video Gaming Statistics, 5% of all gamers suffer from video game addiction symptoms.
  • 67% of Video gamers in the USA prefer YouTube gaming, while 61% prefer Twitch.

By Video Gamers Share

Region Share
North America 7%
Latin America 10%
Europe 14%
Middle East and Africa 15%
Asia Pacific 55%

(Source: bankmycell.com)

  • As of 2023, region-wise Video Gaming Statistics show that Asia Pacific has the highest number of gamers, followed by the Middle East & Africa, and Europe, with 15% and 14%, respectively

Number of Online Gamers

number of online gamers

  • In 2023, the UK had 10.84 million online gamers, projected to increase by 6.64% to 11.56 million by 2027.
  • The USA’s online gaming community is expected to grow by 9.18%, adding 6.62 million gamers between 2023 and 2027.
  • China’s online gaming population is forecasted to grow at a rate of 2.7%, adding 10 million gamers during the same period.

Average Weekly Time spent by Country

Country  Average time spent per week
China 12.39
Vietnam 10.16
India 8.61
Indonesia 8.54
Worldwide 8.45
United States 7.71
Germany 7.13
South Korea 5.88

(Source: bankmycell.com)

  • In comparison with the worldwide average, China, Vietnam, India, and Indonesia are the leading countries in terms of average time spent playing video games every day.

By Demographics

  • On average, a video gamer is 34 years old and owns a house.
  • As of 2023, around the world, there are more than 3 billion video gamers.
  • The majority of the gamers in the USA are women, resulting in 45%.
  • 70% of the gamers are aged 18 and more.
  • Video Gaming Statistics show that men are three times more likely to purchase a video than women.
  • 67% of parents say they play video games with their children every week.
  • Video Gaming Statistics estimate that the number of Asian women gamers will reach 494 million by 2026.
  • Gamers aged 15 to 19 years spend, on average, 1 hour and 54 minutes playing video games every day.

By Generation

(Source: cloudwards.net)

  • Compared to other generations, Gen Z dominates the share of video game players, representing 81% of the total.
  • Furthermore, millennials and Gen X contribute 77% and 60%, respectively.
  • 42% of players belong to the baby boomers club.

Video Games Market by Region

Worldwide

  • As of today, the worldwide video game market is estimated to generate a revenue of $282.30 billion.
  • The market is expected to grow at a CAGR of 8.76% between 2024 and 2027, reaching $363.20 billion by the forecast period.
  • In 2024, China is expected to generate the highest revenue, $109.60 billion, compared to all regions.
  • Video Gaming Statistics show that the average revenue per user in the market is expected to amount to $215.20.
  • By 2027, the user penetration rate is predicted to reach 18.5%.
  • In-game advertising is expected to generate the highest revenue in the current year, resulting in$109.60 billion.

Americas

  • The American video games market is estimated to reach $89.41 billion in 2024 and $118.60 by 2027.
  • It is estimated that between 2024 and 2027, it will grow at a CAGR of 9.88%.
  • As of today, the user penetration rate is 21.7%, which is expected to increase to 23.9% by 2027.
  • Similar to the worldwide market, the in-game advertising market is estimated to have the highest market volume, contributing $45.87 billion in 2024.
  • By 2027, the number of gamers in the American market is projected to reach 247.8 million.
  • The average revenue per user in the Video games market is estimated to amount to $404.20 in 2024.

Asia

  • The Asian games market is estimated to generate an average revenue per user of $195.40 in 2024.
  • Currently, The user penetration rate is 16.8%, which is expected to rise to 18.3% by 2027.
  • Unlike other regions in Asia, in terms of the Video games segment, Mobile games are projected to hold the largest market share with a volume of $65.08 billion in the current year.
  • The total number of users is projected to reach 848.3 million by 2027.

Africa

  • By 2027, the African video game market is estimated to have 212.7 million users.
  • Furthermore, between 2024 and 2027, it is estimated to grow at a CAGR of 8.17%, reaching $5,417.00 million by the forecast period.
  • The user penetration rate is expected to rise to 15.5% by 2027, which is currently valued at 13.9%.
  • Similar to the Asian market, in Africa as well, mobile games will be a dominating category with a market volume of $94,490.00 million in 2024.
  • As of 2024, based on Video Gaming Statistics, the market is expected to generate a revenue of $4,280 million.

Australia and Oceania

  • As of 2024, the Video games market in Australia and Oceania is expected to generate a revenue of $3,460 million.
  • In addition, between 2024 and 2027, the market is expected to grow at a CAGR of 9.49%, reaching $4,541,00 million by the forecast period.
  • Furthermore, in-game advertising is expected to have the largest market share, contributing $1,327.00 million in the current year.
  • By 2027, the number of users is expected to reach 11.8 million.
  • The user penetration rate is 25.7% as of today. However, it is expected to rise to 27% by 2027.

Europe

  • The number of video game users in Europe is expected to reach 151.4 million by 2027.
  • The in-game advertising is expected to have the largest market volume, contributing $9.54 billion in the current year.
  • Moreover, the average revenue per user is projected to amount to $262.10 in the current year.
  • By 2027, the number of users is projected to reach 151.4 million.

Benefits of Playing Online Games

A breakdown of the perceived benefits of online gaming by gamers from different countries

  • Over four-fifths (83%) of Brazilian gamers report that playing video games makes them feel happier.
  • Around seven in 10 UK gamers state that video games help them feel happier.
  • Nearly seven in 10 Brazilian gamers view playing games as either a healthy outlet or a tool to manage difficult times.
  • Approximately two-thirds (65%) of UK gamers see gaming as a healthy outlet for everyday challenges.
  • Around three-fifths (58%) of UK gamers believe that games help them through difficult periods.
  • Japanese players are less likely to find gaming a healthy outlet, with only 46% agreeing.
  • Only 33% of Japanese players believe that video games help them get through difficult times.

Best Selling Video Games as of January 2024

Referring to a report by Forbes India 2024, the following are the best-selling video games worldwide.

Name, year of release Total Sale
Minecraft, 2011 300,000,000
Grand Theft Auto V, 2013 195,000,000
Tetris (EA), 2006 100,000,000
Wii Sports,2006 82,900,000
PUBG: Battlegrounds, 2017 75,000,000
Mario Kart 8 Deluxe, 2014 69,040,000
Red Dead Redemption 2, 2018 61,000,000
Super Mario Bros., 1985 58,000,000
Overwatch, 2016 50,000,0000
The Witcher 3: Wild Hunt, 2015 50,000,0000

(Source: forbesindia.com)

Video Gaming Penetration by Device

-share-of-internet-users-in-the-united-states-who-play-video-games-on-selected-devices-as-of-3rd-quarter-2023

(Reference: statista.com)

  • According to Video Gaming Statistics 2023, the penetration rate of any given device in the USA is 85%.
  • Most video gamers prefer smartphones, contributing 69.9%, games consoles (42%), and laptops or desktops (38.4%).
  • Furthermore, the penetration rate collectively for other devices, including tablets, handheld gaming devices, media streaming devices, and VR headsets, is 63.5%.

Most Popular Video Game Genres Among Internet Users

Based on a survey conducted by Statista, the following chart explains the preferred game genre based on the player’s age group.

Genre 16 to 24 years 25 to 34 years 35 to 44 years 45 to 54 years 55 to 64 years
Online board games 18.5%
Battle Royale 35.5%
Fighting 32.8% 29.4% 22.1%
Action platform 30.7% 32.3% 30.2% 24% 17.6%
Puzzle platform 329.% 35.6% 34.7% 3-.6% 28.9%
Strategy 34% 35% 33.2% 27.1% 21.8%
Racing 36.2% 37.8% 34.6% 28.3% 20.4%
MOBA 36.8% 36.9% 30.3% 22.5% 16.6%
Sports 37.8% 40.2% 36.3% 30% 22%
Simulation 39.3% 36.5% 31.5% 24.4% 20.5%
Action adventure 56.8% 53.5% 49.2% 39.7% 28.8%
Shooter 62.4% 58.6% 50.5% 40.8% 29.3%

(Source: statista.com)

Most Used Devices for Video Games

most-used-devices-for-video-games-in-the-u-s-as-of-december-2023

(Reference: statista.com)

  • According to Video Gaming Statistics, the smartphone is the most used device for playing video games, resulting in 58%.
  • Furthermore, Americans also use Game consoles, PCs/laptops, tablets, smart TVs, and mobile game consoles at almost equal rates.

Digital Video Game Purchases by Store Brands

digital-video-game-purchases-by-store-brand-in-the-u-s-as-of-december-2023

(Reference: statista.com)

  • Amazon Games/ Prime Gaming is the leading platform for digital video games purchase resulting in 37%.
  • Google Play Store and PlayStation Store ranked respectively with a share of 36% and 34%.

Insights into American Video Game Habits

  • Gaming Demographics and Preferences: Approximately 43% of U.S. adults engage in gaming on devices such as computers, TVs, game consoles, or portable devices. Among them, adults under 50 are significantly more likely to play video games (55%) compared to those 50 and older (28%). Additionally, gaming is more prevalent among men, with 72% of men aged 18 to 29 playing video games, compared to 49% of women in the same age group.

case among young people

  • Console Ownership Trends: Around 39% of Americans own a video game console, a figure that has remained stable since 2009. Ownership is especially common among young men, with 68% of men aged 18 to 29 owning a console, compared to 46% of women in the same age bracket.
  • Identification as Gamers: In a 2015 survey, 33% of young men identified themselves as gamers, which is nearly four times higher than the 9% of young women who identified similarly.
  • Game Genre Popularity: Puzzle and strategy games are the top genres among gamers, with 62% of those who play video games engaging in these types. Women and older adults (ages 65 and up) show a particular preference for puzzle games, with 72% and 74% participation, respectively.

play video games are more likely than men to play puzzle games

  • Teen Gaming Access and Preferences: An overwhelming majority of teens (84%) have access to a game console at home, and 90% play video games on various devices. Notably, 92% of teen boys have access to a game console, and 97% of them play video games, compared to 75% and 83% of teen girls, respectively.
  • Time Spent Gaming by Teens: About 26% of teens believe they spend too much time playing video games, while 22% think they spend too little time. The perception of excessive gaming is much higher among boys (41%) than girls (11%). Conversely, 30% of girls feel they don’t spend enough time gaming, compared to 14% of boys.

Three-in-ten girls believe they spend too little time playing games

  • Perceptions of Video Games and Violence: Sixty percent of adults believe that the portrayal of gun violence in video games significantly contributes to actual gun violence in the country. This belief is more prevalent among adults aged 65 and older, with 82% attributing video game violence to real-world gun violence, compared to only 42% of those aged 18 to 29.

Most Popular eSports Games in the World

Most popular eSports games in the world

  • Dota 2 is the most popular eSports game globally, featuring a prize pool of USD 30.82 million.
  • PUBG Mobile ranks second with a significant prize pool of USD 21.22 million.
  • The classic PC version of PUBG holds the tenth spot, offering a prize pool of USD 7.62 million.

Conclusion

Overall, the future of gaming is brimming with exciting possibilities. AI, VR, and AR promise to create incredible experiences that push the boundaries of what’s possible. While challenges exist, particularly regarding accessibility and cost, the innovation potential is limitless.

Based on the findings of Video Gaming Statistics, the gaming industry is poised to become even more engaging, immersive, and social, keeping us glued to our screens (or perhaps even stepping right into them) for years to come. One can only imagine the incredible games and experiences that await us as these technologies develop and evolve.

Ketaki Joshi

Ketaki Joshi

Ketaki Joshi is an experienced tech writer who specializes in gadget usage statistics. She excels at analyzing and reviewing the latest tech trends and newly launched devices. Ketaki creates insightful and easy-to-understand articles for websites and newsletters. Previously working at a French multinational company, she now follows her passion for writing. Her first short story, “The Envelope That Changed Our Lives,” is available on Amazon.

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2024-10-30 16:25:00